
Why bother getting the software illegally if there are ways to get it legally. If you are thinking about getting this plugin illegally way please consider this first:ġ) I’m a single developer so piracy really impacts me directly and that hurts the possibility to afford to buy the software licenses I need to keep the plugin updated, also it reduces my ability to add new features.Ģ)Please read the “You really cannot afford it?” section in this webpage.

It is compatible with Mac and Windows (Linux coming soon…) It works with Marmoset Toolbag 3, Cinema 4D, 3DS Max, Maya, Blender, Modo, and Houdini so far, but I’ll keep adding other platforms

This is the full version of the Live Link connection between Substance Painter and multiple DCC’s Gumroad – Substance Painter Live Link (Marmoset, Cinema 4D, 3DS Max, Maya, Modo, Blender, Houdini) v1.0.0.4 You can help to support Arvid in creating more tutorials like this one by becoming a Patron. About Arvid Schneider.Īrvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with more than eight years of commercial and visual effects experience. The tutorial starts by importing a model, then generating the mesh maps, and then begin texturing the glass asset. Realistic Glass and Shader Settings.Īrvids tutorial covers how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya.

This new tutorial from Arvid Schneider shows how you can create realistic glass shaders using Substance Painter, Arnold, and Autodesk Maya. There are still lots of little tricks you can use to create the best realistic glass shaders, and depending on your render engine, that may vary. Rendering glass objects is always tricky to set up because of the refraction and render settings. Arvid Schneider shows how to make glass shaders in Substance Painter, Arnold, and Maya.
